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Godot get viewport texture. Optionally, a viewport can have its own 2D or 3D .
Godot get viewport texture. Optionally, a viewport can have its own 2D or 3D Oct 23, 2024 · Godot Version 3. Viewports are something that a lot of users have trouble with, even experienced users express confusion over what Viewports should be used for. get_texture () method on the target viewport. Don't copy the texture, assign the value from GetTexture() directly to Minimap. (optional) Apply the texture to a material or something and note that the contents of the viewport display correctly. I've looked around online and dont see anyone else getting the same errors so it may be something I'm not doing. In order to do so, it will walk you through the process of making a procedural planet like the one below: When Viewport updates, your copied texture won't update because it's a completely unrelated texture object. The subviewport was assigned as the viewport texture. get_texture method on the target viewport. Texture so it actually updates with the Viewport. Viewport Inherits: Node < Object Inherited By: SubViewport, Window Abstract base class for viewports. This post walks the user through the process of setting up a Viewport and using it as a render texture. frame_post_draw before accessing its contents. Inst. This can be used to mix controls, 2D, and 3D elements in the same scene. The sprite shows the correct texture on starting, but then doesn’t update every frame to show what the camera is showing. Description A Viewport creates a different view into the screen, or a sub-view inside another viewport. To get a ViewportTexture in code, use the Viewport. Mar 3, 2024 · If you are doing it in _ready () or somewhere where the viewport hasn’t rendered yet then you’ll need to await for RenderingServer. 5 Question I am trying to display a 3D camera viewport texture on a 2D sprite. resource_local_to_scene). May 30, 2025 · Call get_texture () on the SubViewport to get the viewport texture. Introduction This tutorial will introduce you to using the Viewport as a texture that can be applied to 3D objects. Mar 17, 2023 · Apparently this functionality is just used internally by the editor, and not the way you're supposed to connect a viewport texture with a viewport programmatically. Note: A ViewportTexture is always local to its scene (see Resource. This tutorial will introduce you to using the SubViewport as a texture that can be applied to 3D objects. . Encapsulates drawing and interaction with a game world. In order to do so, it will walk you through the process of making a procedural planet like the one below: Note The official subreddit for the Godot Engine. ) Description Displays the content of a Viewport node as a dynamic Texture. Child 2D nodes will display on it, and child Camera3D 3D nodes will render on it too. May 15, 2019 · Because beginners in godot are not thinking about this special optimization for viewports, especially when they get a correct result with the texture but not with the data inside the texture. To create a ViewportTexture in code, use the Viewport. Fortunately, the solution is much simpler and even cleaner than going via the node path. See what your fellow developers are up to, get help or advice for your own projects, and be notified about updates (fixes, changes, new features, etc. iixtyxypgtqxpavazivhmaglemqohxgoppmduiakizsanwxs